

I guess there's unlimited Justice Monsters Five, fishing, and roadtripping in the demo area, so there's that. Note that the demo save does not transfer to the main game, so you'll basically be starting over in the retail game. Implementation of a new Bonus Quest and additional prizes (exclusive to COMRADES) Various bug fixes. Distribution of once-exclusive Master Assassins Robes outfit. Addition of pieces from EPISODE ARDYN to music player tracklist. * Certain mobs and other things are missing from the demo area that have relevance in the main game. Addition of compatibility with EPISODE ARDYN.

* The characters either cap at level 10 or the experience pretty much slows to a crawl at that point. * The overworld skills (fishing, cooking, ect) cap at level 3. * Only a small amount of the ascension board (what you spend AP on) is available to invest in. In addition to being cordoned off to, like, 1% (?) of the total land of the game, the demo has a number of other little caps:

It's a pretty open demo in that you can putter around the starting area for a good long time, but I pretty much exhausted it after about 12-16 hours of play, poking around all the nooks and crannies of the starting area.
